glossary
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+ | ===== Rank ===== | ||
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+ | Each row of rooms in your house make up a **rank**. As you progress north, the rank increases. | ||
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+ | There are nine rnaks listed on Mount Holly' | ||
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+ | However, among the staff, whispers of a tenth Rank can often be overheard. | ||
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+ | ===== Rarity ===== | ||
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+ | How often a floorplan is drawn from the drafting pool is determined by its **rarity**. | ||
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+ | There are four rarities: Commonplace, | ||
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+ | ===== Redraw ===== | ||
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+ | Some rooms and items allow you to throw back the first three options drawn from the drafting pool for a fresh set of potential rooms. This is known as **drawing new floorplans**. | ||
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+ | ===== Red Room ===== | ||
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+ | Beware the rooms of red! They offer powerful expansion options but come at a dangerous cost. | ||
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+ | ===== Reset ===== | ||
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+ | Each morning, the house returns to its default positions and all drafted rooms, inventory and resources are reset. | ||
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+ | **Permanent** changes, however, do not reset. | ||
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+ | ===== Sanctum ===== | ||
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+ | Mount Holly' | ||
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+ | ===== Security Locked ===== | ||
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+ | Electric powered doors of reinforced steel that can only be accessed via **Keycard** are considered //Security Locked//. These doors appear with more frequency the more higher up in **rank** you are in the house. | ||
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+ | ===== Shop ===== | ||
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+ | Floorplans adorned by borders of golden yellow are **shops** that typically offer goods or a service in exchange for coins. | ||
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+ | ===== Sigil ===== | ||
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+ | **Sigils** are ancient runes imbued with meaning that use symbology to represent the different aspects of the old realms. The book // | ||
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+ | ===== Special Floorplan ===== | ||
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+ | These floorplans are slightly more rare and costs gems to draft. The often offer more unique, complex and exciting effects. | ||
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+ | ===== Special Item ===== | ||
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+ | A **special item** is referring to an item that is unique and inventory bound, as opposed to **resource items** such as keys, gems and coins. | ||
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+ | ===== Spread ===== | ||
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+ | When a **spread** occurs, items are randomly distributed across all rooms currently active on the estate. The more rooms in your house, the larger the spread. | ||
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+ | ===== Stars ===== | ||
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+ | There are several ways to increase the amount of **stars** visible in the night sky. The easiest method, of course, is drafting [[room: | ||
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+ | ===== Terminal ===== | ||
+ | Mt. Holly is equipped with several state of the art computer **[[terminal]]** stations that control various systems on the estate electronically. | ||
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+ | Each terminal is also connected to a central local **[[network]]**. | ||
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+ | ===== Tomorrow ===== | ||
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+ | Fooms that provide benefits in the future belong to a special category of floorplans: Tomorrow rooms. They are marked with a clock symbol. | ||
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+ | ===== Trophy ===== | ||
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+ | A brass distinction of genuine achievement, | ||
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+ | ===== Trunk ===== | ||
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+ | A small wooden chest often found in rooms, always locked, and usually containing a few items of interest. | ||
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+ | ===== Underground ===== | ||
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+ | Resting far beneath the estate' | ||
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+ | ===== Upgrade ===== | ||
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+ | There are a number of data disks that can be found on the estate that contain potential room updates that were planned but never executed by the Baron. | ||
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+ | ===== West Path ===== | ||
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+ | A charming path that winds through the wooded area that runs alongside the west wing of the houde. This path can be accessed from both the garage and the west gate, which is usually kept latched and locked. | ||
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+ | ===== West Wing ===== | ||
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+ | The **West Wing** rooms of the house are the nine rooms that border the very left edge of the house. | ||
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glossary.1746889433.txt.gz · Dernière modification : 10/05/2025 15:03 de François