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room:start

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Room

Cette page liste l'ensemble des pièces que l'on peut rencontrer lors de notre séjour dans le manoir, classées par catégories.

Une même pièce peut être listée plusieurs fois si elle apparaît à plusieurs catégories.

Blueprint

Room Rarity Cost Reward
Antechamber n/a
Aquarium Unusual 1 gem Aquarium is every color of room
Attic Rare 3 gems 8 items
Billiard Room Commonplace
Boiler Room Unusual 1 gem Power Source
Chamber of Mirrors Rare You can now draft second copies of rooms you already have in your house
Closet Commonplace 2 items
Coat Check Standard Check one item and retrieve it on another day
Conference Room Unusual Whenever items would be spread throughout the house, they are placed, in this room instead
Den Commonplace 1 gem
Dining Room Standard Each day, a meal is served in the Dining Room after Rank 8 has been reached
Drawing Room Commonplace 1 gem You may draw new Floor Plans while drafting in this room.
Entrance Hall
Garage Unusual 1 gem 3 keys
Laboratory Standard 1 gem Experimental House Features
Library Unusual Discover less common Floor Plans while drafting in the Library
Mail Room Unusual A package will be dlievered here the day after drafting this room
Music Room Unusual 2 gems 1 major key, 1 minor key
Nook Commonplace 1 key
Observatory Standard 1 gem +1 étoile for each time you've drafted Observatory
Office Standard 2 gems Opportunity to earn and spread coins
Pantry Commonplace 4 coins
Parlor Commonplace
Pump Room Unusual Control water flow throughout the Estate
Rotunda Rare 3 gems Can rotate
Rumpus Room Standard 1 gem 8 coins
Security Standard 1 gem View inventory of all items currently in the house
Shelter Unusual Shelter proects you from the negative effects of the next 3 Red Rooms drafted.
Shrine Unusual Make an offering, Receive a blessing
Spare Room Commonplace
Storeroom Commonplace 1 key, 1 gem, 1 coin
Study Unusual While drafting, you may spend gem to redraw floorplans up to 8 times
The Foundation Rare Does not reset each day
The Pool Standard 1 gem Adds Locker Room, Sauna and Pump Room to today's Draft Pool
Toolshed Unusual 2 special items
Utility Closet Standard Breaker Box
Wine Cellar Unusual 3 gems
Workshop Unusual Combine inventory to create new items

Bedroom

Room Rarity Cost Reward
Bedroom Commonplace Whenever you enter this room, gain 2 footsteps
Boudoir Standard
Bunk Room Unusual This room counts as 2 Bedrooms
Guest Bedroom Commonplace 10 footsteps
Hovel Unusual Special Floorplans now cost additional footstep instead of gem
Maid's Chamber Unusual Less likely to find items laying around in your house
Nursery Commonplace 1 gem Whenever you draft a Bedroom, gain 5 footsteps
Spare Bedroom Commonplace

Green Room

Room Rarity Cost Reward
Cloister Unusual 3 gems
Courtyard Standard 1 gem
Patio Standard 1 gem Spread gem in each Green Room
Root Cellar Unusual Rooms in your house will be more likely to contains dig spots today
Secret Garden Rare Spread Fruit throughout the House
Terrace Standard Green Rooms do not cost gem to draft
Veranda Unusual 2 gems Greater chance of finding items in Green Rooms

Hallway

Room Rarity Cost Reward
Corridor Commonplace Corridor is always left unlocked
East Wing Hall Unusual
Great Hall Unusual 7 Locked Doors
Hallway Commonplace
Passageway Commonplace 2 gems
Secret Passage Unusual 1 gem Leads to a room of a color of your choice
West Wing Hall Standard

Outer room

Room Rarity Cost Reward
Hovel Unusual Special Floorplans now cost additional footstep instead of gem
Root Cellar Unusual Rooms in your house will be more likely to contains dig spots today
Shelter Unusual Shelter proects you from the negative effects of the next 3 Red Rooms drafted.
Tomb Unusual Each time you draft a Dead End in your house, spread 5 coins in the TOMB
Trading Post Unusual Items for Trade

Red Room

Room Rarity Cost Reward
Archives Unusual While drafting, you will no longer be able to see all 3 of your potential Floor Plans.
Chapel Commonplace Whenever you enter Chapel, lose 1 coin
Darkroom Standard You cannot see the Floor Plans while drafting in this room
Furnace Rare You are more likely to draw Red Rooms while drafting
Gymnasium Standard Whenever you enter Gymnasium, lose 2 footsteps
Lavatory Standard
Maid's Chamber Unusual Less likely to find items laying around in your house
Weight Room Rare Lose half your footsteps

Shop

Room Rarity Cost Reward
Bookshop Rare 1 gem Books for sale
Commissary Standard 1 gem Items for Ssale
Kitchen Commonplace 1 gem Food for Sale
Laundry Room Rare 1 gem Launder Currency
Locksmith Unusual 1 gem Keys for Sale
Shrine Unusual Make an offering, Receive a blessing
Toolshed Unusual 2 special items
Trading Post Unusual Items for Trade
room/start.1746003956.txt.gz · Dernière modification : 30/04/2025 09:05 de François

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